Release Notes¶
1.4.0 - 2018-11-06¶
Added:
- Added turn into instance
- Added automated event log sending for debug
- Added bd_replace_renderpath
- Added select similar options
- Added select similar
Updated:
- Updated docs
- Made reload command conditional on DEBUG
- Removed unnecessary print statements
- Put get_bbox_info into helpers
- Removed path dropdowns from GL recording. it was unnecessary and crash prone
Fixed:
- Fixed find project regex
- Make instance -re-routre work with arbitrary items
1.3.1 - 2018-10-18¶
Fixed:
- bd_pipeline module had some hardcoded path that are now relative
- fixed sync instance hierarchies not working with lights
1.3.0 - 2018-10-16¶
Added:
- Added vray material preset creation
- Added button to open setup folder
- Added render orientation switcher
- Added proper version to vars
- Added online version check
- Added procedural jitter
- Added layered jitter keys
- Added useful hint to re-reout instance docs
Updated:
- Reverted render pass combiner
- Check connections before trying different (dis)connect method
- Made share texture locator into a proper sub script
- Close shaderball scene after creating the preset
- Account for materials with a shader in them
- Moved procedural jitter to its own transform layer
- Updated docs to 1.2.1
- Added contact info to docs
Fixed:
- Fixed calling wrong scene to re-parent material group
- Fixed for not escaped paths
- Fixed version check interval not being saved to preferences
- Fixed share texloc not using texloc to connect items
- Fixed texture effects chooser to work with arbitrary
- Fixed using arbitrary names in effects config breaking
- Fixed instance reroute not connecting transform items
- Fixed color space choose failing with 3rd party names
- Fixed transfer animation per item
1.2.2 - 2018-10-08¶
Added:
- New Jitter Keys Options
Fixed:
- Instance Re-Route now also properly links transform items to the new instance source
- Share TextureLocators was sometimes not working properly. This is a new take and hopefully fixing it.
1.2.1 - 2018-10-01¶
Added:
Contact info in documentation.
Fixed:
Transfer animation per item was broken. It works again.
1.2.0 - 2018-09-28¶
New:
- render pass combiner
- channel.keyReduce back into kit UI
- jitter animation keys
- sync hierarchies
- convert_to_vray_cc_control
- convert_to_cc_control
- convert to gradient control
- convert to triplanar framework
- BBox Threshold Command
- Delete Unused TextureLocators command
- colorspace setter
- bd.share_locator
- vrproxy renamer
- texture effects chooser
- parent selected to group
- select by volume
- Added: first version of vrmesh replacer
- Added: Choice of Renderoutputs for Material Groups
- first stab at python controller for headless rendering
- added bd_collect_texturelocators
- added old universe creator scripts
Updated:
- updated documentation
- Cleaned up forms a bit
- added albedo to diffuse definitions
- add texture effects chooser option to run on selected
- instances are respected in select by size command
- replace camera bake name spaces with underscores
- updated commander to work with distance types
- added bd_pipeline as submodule
- Increased processing speed and reduced log output
Fixed:
- sync hierachies now aware of rearranging index
- added val.vray. items back to list of allowed textures
- set channel fx to same as texture
- Fix for iterItemsFast erroring out
- Fixed deleting used instead of unused TexLocators
- Fix for image files being disconnected as well
- Removed bd_globals from helpers
- Fix for missing bd_globals
- fixed a few errors and made double sure instance graph disconnects
- fixed spaces in Camera names lead to abort
- fixed variables overwriting function name
- Added progress monitor
- Second round with looser regex to catch any misses
- new regex pattern
- fix crash due to already converted mesh
- Fixed crash due to faulty regex
- de-duplicate arrays
- Fixed: Remove shot number from sequence folder
- Fixed open render folder command typo
- Fixed Preview Log Output
- fix accidental unparenting
- fixed bd_pipeline link
1.1.1 - 2017-10-06¶
New:
- Added vrmesh Replacer
- Added old universe creator scripts
- Added bd_collect_texturelocators
- First stab at a Python controller for headless rendering
- Added: Choice of Renderoutputs for Material Groups
- Increased processing speed and reduced log output of Fix Orphans
- Refactoring with lx.symbols
- Added progress monitor to de-instance
- Added bd_pipeline as submodule
- Made log path optional
Fixed:
- Fixed Preview Log Output
- Fixed open render folder command typo
- Fix for missing file comment in version up
- Fixed: Remove shot number from sequence folder
1.1.0 - 2017-08-30¶
New:
- Added Camera Bake and Export to FBX
- Added Overscan Rendering
- Added Create Material Outputs
- Added Clear Master Log
- Added Version Up
- Added Version Up with Comment
- Added Headless Batch Creator options (Preview, etc.)
Fixed:
- Animation Transfer:
- Don’t use item names as IDs anymore as they were causing unicode issues with JSON export
- Fixed JSON save path for windows
1.0.9 - 2017-08-01¶
New:
- GL Recording now has toggles for AVP Shadows and AVP Ambient Occlusion
- Deinstanced Meshes now have their BBox turned off
- Animation Tagging, Save and Load workflow
1.0.8 - 2017-07-03¶
New:
- Debugging routines and a snazzy runtime clock
- First stab at Blend Hierarchy Split Passes
- Update Render Paths
- Open Render Output Folder
- Added Headless Batch Creator
- Added batch event logger
Fixed:
- GL Capture was trying to save JPGs, but modo hardcodes TGA files resulting in seeminlgy corrupted image sequences (they just had the wrong file extension). This has been fixed now.
- Fixed GL Capture shading style not being applied correctly
- GL Capture now uses scene range instead of render range
- Instance re-route works again for newer versions of modo
1.0.7 - 2017-03-08¶
New:
- Added auto-naming, scene range and overwrite to gl capture
- bd_pipeline integration
- Added Instance BBox toggler
1.0.6 - 2017-03-03¶
Added:
- Disable BBox during GL Capture
- Added bunch of display defaults to GL Recording
- Added Replicator switch to GL Recording
- Added RayGL to GL Recording
- Added GL BG Style switch to GL Recording
1.0.5 - 2017-03-02¶
Added:
- GL Capture
Fixed:
- Major refactoring of the instance center script. Removes all cruft and makes it as fast as possible with the TD SDK
- GL Recording now respects animated render camera
1.0.4 - 2017-02-27¶
Added:
- Instance source dropdown shows actual names now
- Re-route instances version check. Since the script only work in modo < 10.2v1 we now check the version and pop up a warning if the script runs on an unsupported version.
- Instance Source Center Adjust. Seems to work well on fresh CAD imports. Does not seem to work at all on manually created instance hierarchies. Bummer.
Fixed:
- No more initial key on the blend tools
- Only one warning instead of one per item when creating a blend
- Fixed Blend Preference Default
1.0.3 - 2017-02-24¶
Added:
- First working verison of instance swapper. Only works in 10.2v1 for now. newer versions break the way this works. Already bugged it.
1.0.2 - 2017-02-22¶
Added:
- Added Dissolve Type Preference
- Fix orphans
Fixed:
- De-instance fixed. Now uses lx.eval to restore the proper un-instanced type instead of simply disconnecting the source item.
1.0.1 - 2017-02-21¶
Fixed version limit in CFG
1.0.0 - 2017-02-21¶
Added:
- GL Capture from old kit for now
- De-Instance
- Dissolve Hierarchy
- Per Item Transfer Anim
Initial Commit - 2017-02-15¶
Initial Commit based on a fresh Good Kitty setup.